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Index » Blogs
#18 - Post Processing Effects

Posted by DEVWolfire, Dec 31, 1969 19:00

David recently had a chance to cook up some post processing effect capabilities for Overgrowth. Some fans were commenting after looking at some of our screenshots and videos that we should consider things like bloom and depth of field. Well, now all these effects have been implemented in Overgrowth's Phoenix Engine. Check it out:

Some of the filters at the end like the "edge effects" probably won't be that useful for Overgrowth but theoretically anything might come into play when the player takes a concussive shot to the head and is close to being knocked out. In general, post processing effects definitely seem like a nice way to add an extra layer of polish to a scene. Be sure to keep up with the latest Overgrowth development news at the Wolfire Blog.

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