[GENRE] puzzle brawler [PUBLISHER] Pieces Interactive [DEVELOPER] Pieces Interactive
[PLATFORM] PC [RELEASE DATE] November 2008
As the name of the game suggests, Puzzlegeddon is an attempt to combine puzzle and rocket-exploding Armageddon. At the beginning I must say that as strange as it may sound, it is a good deal of fun.
The game is divided into 2 different modes:
- Solo Brawl - battle against bots
- Deathmatch – you compete for points in time-based matches and clear mini-challenges to return to the game
- Battle Royale – last man standing in a series of rounds
- Poison Peril - puzzle for survival on the planet.
The principle of the Solo Brawl mode is as follows: by matching the same coloured boxes into 5-or-more chains you get points. Each colour stands for a different ability you may then use. There are four colours: red (attacking ability), green (defence), blue (boost) and yellow (disrupt). Each of the colours is further rated by stars (3*** max) according to which you get a different level of the ability.
So for 1* in red – attack - you get a small attack, for 2** you fire triple rocket and for 3*** you launch “a monster attack”. The same works with green - defence (1*anti-missile; 2** sap; 3*** reflects opponents’ attacks), blue - boost (1* puzzle; 2** missile; 3*** power), yellow – disrupt (1* radar; 2** puzzle; 3*** wormhole – creates a wormhole which swallows a number of opponents’ attacks).
All of the abilities are explained and usage is taught in the Tutorial, which I really liked because you must first “deserve” the stars and then use them – at this point the Tutorial will tell you the way to use the chosen ability to the fullest.