Sound is pretty much what you’d expect with intro tunes aplenty blaring out to welcome the combatants into the hexagon ring (or whatever they call it, I’m sure someone will correct me..) and the commentary is, although better than Smackdown’s, still a bit grating at times, but mostly it does the job. The main credit has to go to the sound effects, as I was wincing a few times when the odd chair shot, ram against a pole or indeed punch in the nether regions rang true. This is as good a sample case as any that good audio really can help a game to show it’s full potential, which can only be a good thing.
The main plus point of TNA is its gameplay, in particular the control system. Everything has a simple, yet skilful feel to it. The moves are easy to get to grips with and you never feel like you have to spend 3 months reading a manual to figure things out, although I would recommend a quick look to get the IMPACT moves sorted out. Thrown into the mix are some well placed mini games, which ensure it’s not just a case of button bashing and it does make a difference even when you think it shouldn’t.
There’s also a story mode hidden in there somewhere. It starts off quite believably, with nice slow-mo moves and all the technological magic dust you need, but then it really gets a bit crazy, but I think if you take it as the tongue-in-cheek tale it’s meant to be, you’ll forgive it the odd fabrication. You are the wrestler formerly known as Suicide, who was THE up and coming contender. You get “politely asked” to lose the title match, which of course you don’t. These men then proceed to batter you to a pulp and leave you for dead until you just so happen to be helped by two plastic surgeons who give you a second chance, not to mention a sneaky way to get to create a wrestler in there.