As you direct your 4 person squad across the level, there is a lot of strategy in how you proceed. The game recommends that you put the “tanks” at the front of the group so that they take the brunt of the enemy attacks. Behind them you send your average warriors, healers, and lastly your weak long range attackers. The only problem with this is that everybody is faster than your stoutest warrior. This leaves you two options. You can direct you forces one by one to ensure that they stay in formation, or you can pause the game and divvy out complicated orders to each of your units. Pausing the game can be especially helpful during an enemy attack, since you can pause, buff, heal, retreat, attack, and more without being killed while to try to do everything.

In the unfortunate event that one of your characters health meters makes it to the bottom, all is not lost. Instead of dying and their spirit being taken somewhere else on the map for revival (as I have seen in other games of this genre), your player simply falls to the ground. At this time a white agony bar appears over their head. As long as you can get to them before the agony bar runs out, you can pick them up, dust them off, and bring them back into the fight. I was really appreciative of this feature because I used it a lot.

We are working on getting the full version of the game so we can do a full review for you as well.






















