But that’s all there is by the numbers and had nothing to do with the hands on portion. They demonstrated some gameplay that could be achieved. For example we played one game where four players were looking at the TV screen trying to catch a fifth player who was solely using the new controller. The four had to work together as a team verbally coordinating their gameplay to find the fifth.
The Wii U controller player had to avoid being caught by everyone else for a certain period of time. The advantage was that you could see where everyone was and what direction they were facing on the controller screen. It might seem unfair but given the size of the level and the fact that there are four of them, it was really necessary.

Another was a two on one game where two players had to team up to destroy a third who was on the new controller. That third player was in a flying saucer and had to shoot down the others to win. This time the Wii U controller used all of its buttons and motion sensors to fly the saucer.
After that we looked at a few tech demos to demonstrate some other gameplay options that might be achieved with the controller. For example one person might be driving a vehicle with the standard Wii controls and another could be using the Wii U controller in a full movement range, 360 horizontal, 90 degree ground to sky way like a weapons turret. I said it could really make for some great team-based Mario Kart with one driving and the second able to turn around and sling shells at competitors behind them.
It could also work like a gun turret for say, the Millennium Falcon with two players having Wii U controllers shooting down enemies and a third using the TV and the normal controller to fly the ship through an asteroid field, etc.