Full Audio Voiceover
The audio voiceover’s in Grotesque Tactics 2 are simply fantastic. While I could not verify it, I could have sworn that Judy Greer was the voice of one of the maidens since she sounds exactly like Cheryl Tunt from the TV show Archer. The humorous dialogue is greatly enriched with the voiceover work and I applaud the developers for including it. Aside from the voices, the rest of the audio is about what you’d expect for an RPG game. It seems that the audio was recorded in
a standard stereo format, so if you’re using a surround sound system you won’t be awed in any way. However, the quality of the audio is very good and the ring of sword clashes, music and other sounds are all very clear. It is easy to distinguish what is going on simply by the sound alone. Again, some surround sound options would have been really nice, but not necessarily needed given that the audio is so good already.
Game Play with a Virtual Ton of Quests
Game play in Grotesque Tactics 2 is typical of just about every RPG game ever made. This consists of 1.) Exploring your surroundings, 2.) Finding NPC quest givers, 3.) Going on said quests and 4.) Completing and turning in those quests. Along the way you will hack and slash a number of enemies until your final goal is completed. Grotesque Tactics 2, like Neverwinter Nights 2, takes several cues from old style pen-n-paper role-playing games in that general movement and actions are not metered in any way. You can run around, talk to people, and interact with items without having the underlying rules set get in your way. Movement and action rules only take effect when you enter combat.
Once combat has been started, the rule set takes effect and the ground is overlaid with a square grid. This grid very clearly shows how far and where your individual party members can move. While never stated, the rules for movement and action look almost identical to Wizard’s of the Coast’s D20 rules that are used in just about every Dungeons and Dragons video game since about 2005. So, your learning curve should be fairly minimal and that is always a good thing! To make melee attacks, you need to move one of your party members to a square adjacent to the target. You can then initiate either a standard attack or use some of your “mana” to initiate one of that character’s special attacks. Ranged combat generally takes place at a minimum range of one square away from the target. Again, this is much like the D20 rules, with the exception of the Point Blank Shot feat.