Fascinating Multiplayer of The Haunted: Hell’s Reach
When playing as demons, the game takes on a whole new facet. You actually choose where to spawn the demons and what kind of demons to spawn. The goal, at least in Battle mode, is to kill all the humans. That is done by a combination of clever demon placement and perhaps some good skills when you take on the role of an actual demon (right click to spawn as a demon).

However, The demons are some fragile creatures who seemingly get killed by a single good shot, a lot. Plus, some of the weapons appear to be really powerful in comparison to what the demons have going for them which, for a lot of them, is a melee attack. Then again, if you were the human and a horde of demons was coming at you, that’s exactly how you’d want it. The problem with this gameplay mode is that demons don’t really get a score or anything, it’s simply kill the humans or lose. As Humans it’s just your standard gameplay with a score at the end of the levels.
In Inferno and Survival multiplayer it’s a standard players versus the game AI.
Demonizer gameplay is much like some zombie modes where you are human until you die, then you play for the other team and are trying to kill other players so that you can be reborn as a human.

The server browser is lacking. While you can search for specific game modes, when perusing the entire server list you can’t see the game the servers are currently playing only the server name, map, number of players and a green/yellow/red indicator presumably for ping.
So if you are looking for a specific type of game you have to filter and then search again. This has caused some players to put the game mode and difficulty level in the server name.