A Game of Thrones: Genesis Overview
The basic plot of A Game of Thrones: Genesis is that there
are 8 Great Houses, or families, who rule over territories of the kingdom. Each Great House is trying to claim the Iron Throne, for the house that has someone sitting on the Iron throne will rule all the land. The houses are Arryn, Baratheon, Lannister, Martell, Stark, Targaryen, Tully, and Tyrell (Greyjoy is absent from the game).
Each house has the same basic skills, but they each have different background. These backgrounds give a unique skill that is specific to their House. With 8 House specific skills, there is too much to discuss here, but I can assure you that even though they give you an advantage over your opponent, the advantages are very well balanced when compared to the others.
Great House Bonus in House vs House mode
- Targaryen -Secret agreements advance 33% faster, knights are 10% more powerful and have 10% more Armour Points.
- Stark - Commanders have twice as many Health Points and Armour Points; regular and mercenary men-at-arms move 20% faster.
- Tully - All mounted units (regular and mercenary) move 10% faster and are 10% more powerful.
- Arryn - Mercenaries are unlocked instantaneously and the operational costs of all military units are reduced by 33%.
- Tyrell - Marriages require half the normal time, seduction is 33% faster and the operational costs of armies is reduced by 10%
- Baratheon - Diplomatic actions by envoys are carried out 10% faster, armies of bowmen are raised 50% faster and they move 20% more quickly.
- Martell - The Field of Vision of a spy grows 40% faster, all horsemen have a Field of Vision which is 25% larger.
- Lannister - Buying-off an enemy unit takes half as long and costs half the price. Merchants procure 15% more gold at each level.

A Game of Thrones: Genesis Gameplay
A Game of Thrones: Genesis is simple. It is a race to 100 prestige points. Points can be earned through performing certain timed tasks, or through four other ways: having the most gold, the most kills, the most allies, or controlling a Sept (church). At the top of the HUD, is the ever looming Peace-meter. You must try to maintain peace as long as possible, preparing for the inevitable war. If you attack a town during a time of peace, you will lose 1 prestige point for every peace point on the Peace-meter.

The single player campaign starts out with 2 castles (more in later levels) and several structures in between. These structures consist of towns, villages, gold mines, and Septs. Your task is to send Envoys to these towns to make allies with them. Once they become your ally, they open up to trade with you. You can send noble women to marry the heads of these towns to form a blood alliance. A blood alliance will strengthen your relationship with the town and make it harder for the bond to be broken.