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Warhammer 40k: Space Marine Review Part 1: Single Player (Windows PC)

Posted by Rory Klawien, 102 days ago
  Warhammer 40,000: Space Marine
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Warhammer: Traitor

While overall I enjoyed the game, there were a few glaring issues I found while playing.

As mentioned, the button mashing gameplay did lead to very repetitious encounters with chains of hit, stun, execute turn; hit, stun, execute, turn. Making it worse though, there were several times that an execution allowed my character, or the enemy I was executing, to enter the same space as solid terrain objects around me or allowed me to walk off the edge of an object. While performing an anti-gravity execution or throwing a bad guy through a wall to end him could be really cool, it was not intended to be such and instantly broke the realism and experience for me.

Aiiieee! Traitor!

The repetition of the execution animations also got a little old after a time. Don’t get me wrong, they actually did seem to include a variety of animations based on weapon and enemy combinations; in fact my favorite has to be the shield hat you give to an ‘Ard Boy. Yet with having to execute so often and with a horde of enemies to wade through, by the end it became tedious to watch and I found myself just wanting it to be over so I could get to the next ten guys and move on with the story. I may have found it less so if I had several key combinations that would offer slightly varied executions, some faster less intense, some slower more epic, but each with perhaps pros, cons, and or placement considerations allowing you to move on to the next foe or take several out with the body of the last one.

Finally, and probably the part I least liked in the game, was the ending. Now I am not talking about how the story ended, in fact quit to the contrary as I found the ending of the story to be one of its redeeming qualities. What I am talking about is the end fight. Without ruining it for those who have not played I will try to express my experience without too many details.

The story does a good job of setting up the end fight and building up the suspense. Previously, cut scene after cut scene displayed the dominance of this final nemesis against all; including you and your battle brothers. This build up was actually very well done and had me dreading going head to head with this beast of a creature.

Of course, first you needed to fight wave after wave of the creature’s minions, but he himself did not engage? Okay that created even more suspense knowing that this creature fully expected to beat you in a one-on-one fight. But then, just when you think it’s about to hit the fan, and again with a cut scene showing you were no match for this foe, something else happens. You now find yourself in a situation where the “combat mechanics” are completely changed, and not for the better, now you don’t even have to move, you just have to hit a certain key sequence? Okay I thought to myself this is just phase one of the fight then I am going to have to square off against him and use everything I learned to this point to best him. Nope, a few more key sequences and it’s over. Really? I felt cheated. Where is the climatic fight that should have taken place to round out the brutal epicness of the previous hours of gameplay? I will give them that the change of mechanics threw a wrench into the fight for the first round or two, but once it was understood it was even easier than the previous hours of button mashing. Needless to say, I was extremely disappointed in this end scenario, and while I liked the idea and scene involved, it was not enough to overcome my feeling of being cheated out of a monolithic battle between two titanic foes.

Summary

If you are a fan of Warhammer 40k you should buy this game, if you play a Space Marine army you MUST buy this game. As a fan, it was another chance to immerse myself into the world that I can’t seem to get enough of and one that THQ and Relic Entertainment seem to want to do right just as much. All in all they have put together a quality experience and product. If you are not yet a Warhammer 40k fan then this game will go a long way in introducing to you why Space Marines are fan favorites and the world is so intriguing. While I felt that the controls were a bit simplistic and at time tedious the other aspects art, graphics, sound, action, and little touches easily overcame them making more than worthwhile.

Check back in tomorrow for the GDN Warhammer 40,000: Space Marine Multiplayer review.

 Our Rating for Warhammer 40k: Space Marine Review Part 1: Single Player (Windows PC)
7.5
Replay
The campaign is linear and does not offer choices that would change or create a different experience. There are three levels of difficulty to choose from and the game includes an achievement system which could increase the desire to replay it for those who love achievements.
9.0
Graphics
The look and feel of the game as well as the model designs really captures the 40k ambiance. Even for those not familiar with the look and feel of the 40k world will be hard pressed not to appreciate it. I found the animation of the characters to be wide ranging and very believable, save for the repeated executions.
8.5
Sound
The sounded did nothing but enhance the playing experience. I found both the sound effects, speech, and the score to add to the game creating a rich environment all around.
6.5
Gameplay
While the game captured the grim brutality of the 40k world the controls in the campaign consisted mostly of clicking or button mashing. While the success of this varies in multiplayer there is plenty of room to improve.
0.0
Multiplayer/Online Content
Find out tomorrow.
7.5
Overall
Overall I had a lot of fun playing the campaign and will continue to play multiplayer well into the future. If you are a fan I may round up as THQ and Relic once again do an excellent job of immersing you in the world of 40k. If you are experience it for the first time this game will offer you a excellent journey with only a few flaws.

Rating: 5.0, votes: 1

PC Video Game Review Rig Specifications

Tech Specs Main Office Satellite Office
CPU Intel Core i7-2600K 3.40Ghz Intel Core i7 940 2.93Ghz
RAM 4.00GB Crucial Ballistix 6Gb Patriot Viper Memory
Gfx Card EVGA GeForce GTX 580 1.5GB EVGA 560 Ti 448 Core Graphics Card
PSU Xion 800Watt Powersupply
Chassis NZXT H2 Silent Classic NZXT Vulcan Case
Cooling NZXT Fans Cooled by Xigmatek fans
Audio Cyber Snipa Sonar 5.1/Sharkoon Xtatic SR Corsair Vengeance 1500 7.1 Surround Headset
Display AOC Ultra-thin 22" LED 27" 3D Asus monitor with Nvidia 3D Vision 2
Mouse SteelSeries Sensei (left), NZXT Avatar S white (right) Logitech G500 mouse
Keyboard Logitech Media slim and Cyber Snipa Flexiglow MadCatz/Saitek Cyborg Keyboard (Modern Warfare 2 edition)




 
 

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