Advertise on the GDN Network
 
Tabletop Gaming gear PC Gaming News Xbox 360 News PS3 News PS2 News PSP News Wii News DS News Mobile Gaming News iPhone Gaming News
 
 
 
GDN Home
News Archives
Submit Article
GDN Newsletter
GDN Media Kit
Interviews
Reviews
Previews
Screenshots
GDN TV
Patches/Updates
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Christophor Rick
The Art of the Press Re...
The Art of the Game Pre...


The Vessel Gameplay
Trine 2 Co-op Gameplay
We Dance Features
World of Warplanes GamesCom 2011
Red Orchestra 2 HD Multiplayer Beta Gameplay
GenCon 2011: Dust Tactics Display Case
Armored Core V - Teamplay
Dark Souls GamesCom 2011
Soulcalibur V Games Com 2011
Tekken 3D Prime Edition GamesCom 2011


GDN Proudly Hosted
on an HWS VPS


What is a Drobo? Click Here to Find Out
Index » Articles Send this page to a friend


E3 2011 Wrap Up: Star Wars the Old Republic

Posted by Michael Oliver, 63 days ago

Choices and replay factor - With all dialogue fully voice acted across 100,000+ unique characters and dialogue options, these stories should come with quite the replayability factor. Each decision gives you points toward the light and dark side of the force, affecting your character. You might play the one character one way through the first play through, but choices have consequences. Opting to kill a sith lord through the jedi quest will permanently remove him from the storyline. Opting instead to redeem that same sith lord and try to bring him to the light side of the force will create a new NPC from which the story benefits from. Saving or killing characters is just one way that narrative changes with each play through as well.

Cutscenes – SWTOR tries to toe that delicate balance between having too much or too little cutscene action. Everyone’s preferences are different – a lot of players skip the bulk of them, myself included. With a story that you care about though, this becomes different, and the cutscenes will make or break this narrative. Short, succinct and to the point cutscenes will be used for information gathering sequences, while elaborate and flashy over the top lightsaber battles will frequent the climax portions of the game.

 

 


Rating: 0.0, votes: 0
Comments
Gamers Daily News comments powered by Disqus



 
 
Search the site:

Pro Evolution Soccer 2012 Demo Out Now for PC
Steam Updates and Releases 25 August 2011 ...
MapleStory Final Big Bang Update Detailed
US Nintendo Downloads Week of 25 August 2011
Rusty Hearts Pumps Way to Closed Beta Phase 2
Mythos Gets Set for Region 4, Level Cap Bo...
Railworks 2 Expands to Northeast Corridor ...
Mayfair to Co-Sponsor GenCon for Next Thre...
HeroClix Online Beta Features Updates
Digital Storm Brings Cryo-TEC Cooling to G...
Pirates of Black Cove Review (...
Motorbike Stunt Agent Julie Re...
Achron Review (PC)
The Cannon Review (XBox Live I...
Street Fighter III: Third Stri...
Deus Ex: Human Revolution Revi...
Pixel Racer Review (iPhone)
Dust Tactics: Revised Core Set...
Toy Soldiers: Cold War Review ...
Captain America: Super Soldier...

Affiliations
& Friends



IVDC 2010 Logo
Italian Videogame Developers Conference

Donate Games Logo
IMGA logo
Testseek Logo
 
Advertise | Submit News | Contact | Pages | Blogs | Downloads | Video | Privacy Policy | About Us | GDN Staff | GDN Review Scale
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS
 
 
|