The levels are also quite challenging on their own, even with the rage ability. Hordes of zombies can come at you from all angles, and it is easy to get surrounded. Though this is unfortunate, it does add an element of gameplay, fleeing. Running like crazy is sometimes the most logical solution. Dodging zombies coming at you and trying to stay at top speed is difficult enough, but running into the “walls” of a level just add the the frustration. The level walls consist of the captain contracting “malaria”, a disease that slowly eats at the health bar, and won’t stop until the player returns to the level’s play area. Walls such as this are just one step above invisible walls (the cheap and easy way for game developers to set limits) but a step below designing a level that looks and feels good, while also limiting players to a set path. This is one problem with the environment that can’t be overlooked. Though I may just be picky.
Another problem with the level design, is that the levels are broken up into stages. Each stage is generally a mass encounter of zombies, a boss and/or just making it past a certain point. Sadly, if you die after any of these stage markers, you actually have to start the whole level over again. Some of these levels can take 10 minutes or so to complete, especially when playing it safe. Dying 5 feet from the level ending chest is frustrating beyond belief, and the lack of checkpoints does not make one want to continue playing too often.
Enough of the bad points, on to the good. The graphics are pretty nice, they take on a “Warcraft” feel for environment and characters. Simple but complex at the same time. In addition to that, concept art is shown as loading screens, which is very nice for players interested in behind the scenes looks at how a game is made. The interface also takes on a great art style. The main menu is also the map, achievement list and armory for buying weapons. All very seamless, and visually appealing.
Overall, this is a very solid and well put together game. Worth checking out for people looking for another two stick shooter that is pretty challenging. Anyone who wishes to support a small developer also should buy it, as the team was made up of only 4 guys.