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Mount and Blade With Fire and Sword Interview - Part 2 - Wagon forts, Urban Management and Cattle

Posted by Christophor Rick (TheSuperGuido), 153 days ago
  Mount and Blade: With Fire and Sword
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[GDN] What do you see as the major reason that people are so enamored with the Mount & Blade series? Is it the simple yet elegant gameplay design or is it the fact that you can get lost in it for days or something else?

Can it be both? [smiles]

For me personally, it taps into my inner child and I’d imagine it’s struck a similar tone with many of our fans who might have spent their childhood swinging Mount and blade screencardboard claymores and such. 

The Mount & Blade series is something that becomes a very individual experience and hooks people in by allowing them to play how they see fit.  Now, granted the lack of immediate direction can be a bit overwhelming for some players used to more linear games, but I think the simple but deep combat and sprawling options available to the player is a great lure and provides a very satisfying gameplay loop to get hooked on.


[GDN] While I do enjoy the graphics in the games as they are, I was curious if there are any plans in the future to bring them into a more modern and higher resolution look?


I’d say it’s safe to assume that we want to improve our graphics, unless gamers demand we go all retro for our next release. Maybe some of your dear readers could craft the realm of Calradia inside Minecraft. [smiles]

[GDN]  Is there some endgame in the works? If I take control of Muscovy and the Commonwealth is there somewhere to go aside from a peace treaty with the enemies or crushing them in a war?

Finishing any of the storylines will end the game, so you’re in-fact not limited to peace treaties or faction slaughtering.

[GDN] Speaking of war, just how big can parties get in the game? With heroes will we be able to have multiple parties in this game or the future so that we can have multiple armies run by AI heroes?


Your heroes will stay in your party, they are very committed to you, as creepy as that may sound. [gives us a creepy smile]


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