The puzzles on the other hand are quite challenging and interesting and there’s a lot of them, some small and fast, some extremely large pulling together strings from several areas of the game.
Not only are they challenging, but they are diverse in nature. Usually they require some thinking and some collection of data. The puzzles are used to keep you out or certain areas of the game until you have figured them out. But the game is far from linear as you might have a handful of open puzzles at any given moment that you are working to solve. Some require you to have a very acute sense of detail and notice things that you might otherwise not. Others you might actually stumble upon the solution without even knowing it only to realize it later.
This is one of those games that you play on a rainy Sunday afternoon when there’s little else to do. Not because it’s boring or a last resort, but because you know that hours will slip by while you wander the strange new world, ponder its mysteries and try to crack its secrets.
I did not play Rhem 1-3 so I don’t have a familiarity with the game’s story. However, I was still interested in working through the puzzles and getting into the new areas etc. The time needed to play all the way through is far more than I have at present but it will remain on my desktop until I have solved it all.
Overall, the game has a few odd glitches in it and the graphics aren’t all that compelling. Neither is the story. But it’s got a classic Myst-like adventure game feel to it which does wonders toward maintaining a player’s interest. Of course, as with all point-and-click, problem-solving adventure games, this is not for everyone. But those of you out there who know and love these games will certainly find something to love in this title.