There is a pretty cool feature in the armory where you get to customize
your character’s armor and color options as well as an emblem. The really cool thing is that whatever you do to your character then shows up in the cut scenes and the game. Sure, you can’t do much right from the beginning but as you finish missions and collect credits you begin unlocking more interesting pieces of equipment in the armory which then lets you be more creative with your character. This doesn’t always carry over in the multiplayer as there’s still a sort of team color assigned in some modes. But in many others, it’s just as you customized it.
Overall, there’s nothing surprising here. The familiar gameplay, options and modes are what make Halo just that, Halo.I think I said in the ODST review that familiarity breeds comfort and that is what Bungie is betting on. There’s enough new here to make it interesting, but it’s certainly not ground-breaking.
The campaign is quite short in my opinion and if this is the way they are going to keep making games it’s going to turn out badly as it just felt short. Are they aiming to make Halo an annual game release like the sports titles? I sure hope not.
If you loved the previous ones you’ll love this. If you hated the previous, this won’t be for you. The graphics are somewhat improved, the sound is of the same high quality we’ve come to expect from the franchise. It’s still Halo, and it’s still pretty cool.