[GDN] Did you find that many fans of the game were also fans of the Stargate franchise in general or more just FPS/TPS fans? 
[Jonathan] The majority of our user base is fans of the franchise and have been waiting a long time to explore the universe of Stargate (Officially).
Image Notes: The first image on the left is an old one, the second, below, is some new updated graphics
[GDN] What have been some of the major changes that have been implemented in the game since its launch?
[Jonathan] The addition of the Leonops map, multiple game types on the maps themselves, the new King of the Hill gametype and new unlockable character skins are the biggest changes the game has seen.
[GDN] It would seem to me that the factions in Stargate have always had balance issues. Humans were always behind on the technology and power curve when coming up against the System Lords, etc. How was that addressed in the game?
[Jonathan] Our timeline takes place several years after the final episode of Stargate SG-1 and as such the SGC have begun utilizing the Asgard database to level the playing field. New technology allowed for deployable turrets which can be beamed in from orbit, nano technology to attack the enemy from within and visual technology to see invisible characters like the Ashrak.
Tune in later this week when we wrap up the interview and find out more about our upcoming Stargate Resistance Giveaway.
Below: Another image showing off the updated graphics from Stargate Resistance. Quite a nice example to say the least.
