The sound in the game is adequate but every once in a while a unit will have a sound that just doesn’t make any sense. A foot soldier will giggle as if he’s stealthily sneaking up someone, as he clanks around the field in plate armor. All of the sounds are overused and become annoying before the end of an entire match (2 rounds).
The game offers single player as well as two player options. You can play against the computer but you’ll be at a disadvantage as you won’t be able to see what troops they pick in the first round. However, if you’re playing against a local opponent you will. Then again playing online against another player will mean that ne
ither sees the others troops, far more fair in that regard.
The game offers three levels of difficulty for AI - Easy, Normal and Hard. There are no other options in the game aside from your choosing the battlefield for the second round, should you happen to lose the first.
The winner is not determined my who wins the first round but who wins the second. You could fail miserably in the first round but return and crush your opponent in the second and win the match. So my question is, why even bother playing the first if it doesn’t matter? The only affect it really has on the game is how many extra troops you have going into the second but a smaller, better-thought-out force can still crush a larger one.
All attacks on the player’s part are decided by a twitch-click mechanism that has a moving reticle inside of what looks like an archer’s target. The closer to dead center when you click, the more damage you do. It adds a slightly more interactive element to the game as well as a bit of luck.
OVerall Legio isn’t all that exciting, it’s certainly not an intense experience. The character models are blocky, the sounds redundant and annoying. The gameplay is OK but not so engrossing that I would often go back to this title again and again. It just feels a bit flat to me all around and I’m not even certain how it could be improved.
Available on: GamersGate