Advertise on the GDN Network
 
Tabletop Gaming gear PC Gaming News Xbox 360 News PS3 News PS2 News PSP News Wii News DS News Mobile Gaming News iPhone Gaming News
 
 
 
GDN Home
News Archives
Submit Article
GDN Newsletter
GDN Media Kit
Interviews
Reviews
Previews
Screenshots
GDN TV
Patches/Updates
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Christophor Rick
The Art of the Press Re...
The Art of the Game Pre...


Plants vs ZOmbies Dave Raps
Worms Ultimate Mayhem Single Player Action
20 minutes of Skyrim - Part 3
Dungeons and Dragons Secrets of the Artificers
20 minutes of Skyrim - Part 2
20 minutes of Skyrim - Part 1
Take on Helicopters! South Asia
Awesomenauts Leon Gameplay
Sesame Street: Once Upon a Monster Zombies Pitch
Dragon Ball Z Ultimate Tenkaichi Android Saga
Index � Articles Send this page to a friend

Bioshock 2 Developer Q&A - Part 2

Posted by Chris Cesarano,
  BioShock 2: Sea of Dreams
  Articles | FAQ's & Guides | Achievements | Files | Screenshots | Videos | Cheats | Boards |
Amazon Buy Now | GameStop Buy Now | Online Buy Now | UK Buy Now |

What new combat additions have been made?

Added duel-wielding without swapping between plasmids and guns. Makes combos more fluid. Revamped each weapon and plasmid, while they will seem familiar their growth will have changed. Hacking and research will also interrupt combat less, making it more fluid.

Some thought the first was too hard while others thought it too easy. How have you made this game more streamlined?

Always a danger where you have a lot of character growth and optional systems. A lot of hardcore gamers will find more perks and bonuses, while others that gloss over them will have a tougher time. Jack was vulnerable, but playing as a Big Daddy allowed for a bit more durability and survivability. A.I. improvements also allowed a little more space so you could catch your breath a bit. Fewer stumbling blocks between you and your tools. Varying difficulty levels, encourage people to up it if they do well or drop if they are doing badly. We have done many tests to try and balance appropriately.

What weapons are the team proud of?

The drill. Everyone wanted a drill, so it was included and made more robust than the wrench. After upgrades it became a versatile tool that is rewarding to use. Other tactical and defensive tools due to defense allowed growth, such as trap rivets or charging cyclone traps with fire or mini-turrets built on the fly. They all combine into complex defensive scenarios.

Does this mean Big Daddies won�t be enemies?

They are definitely enemies, at least one new Big Daddy type that is much more powerful, but run-of-the-mills are on equal footing.

What are the puzzles and weapon upgrades going to be like? New puzzle challenges and rewards?

Third upgrade for every weapon that brings totally different functionality. Get larger clip, more damage, but then fire attacks. Lightning coils, etc. Third upgrades would be something you work for. The mini-game for hacking is integrated more with core gameplay. More simple, but integrated with all other action.

Which of these endings are considered canon?

Neither of them are canon. It is debated amongst Rapture�s populace, though Little Sisters could return.

Some are concerned it will be one giant escort mission.

It�s an optional system that players can or cannot do. Up to you when, how often, etc. It only takes about a minute or two to take care of, so it�s more of a diversion. If you hate it, you can ignore it. You can�t do anything to a Little Sister until you�ve killed the Big Daddy, so she can�t die unless you die.

Stay tuned to GDN later this week for parts 3 and 4.


Rating: 0.0, votes: 0
Comments
Gamers Daily News comments powered by Disqus



 
 
Search the site:

Xbox TV Set for Holiday 2011, Not Exactly ...
Steam Updates and Releases 16 September 2011
Corsair Announces New Gaming Headsets with...
F1 2011 Dev Diary on the Safety Car and Se...
Battlefield 3 BattleBlog 11 - Multiplayer ...
AMD Catalyst Driver v11.8 - Improvements
FragFX Shark 360 Ships to Market
Rock Band Weekly Update 13 September 2011 ...
Sony Announces Holiday Playstation 3 Move ...
GamersGate - New Releases - 16 September 2011
TekNmotion Yapster Blaster Amp...
RAGE The Novel (Book Review)
Men of War: Vietnam Review (Wi...
Radiant Silvergun Review (XBLA)
Wasteland Angel Review (PC)
Crimson Alliance Review (XBLA)...
Tabletop Gaming News Roundup -...
Heroes of Neverwinter Hands-on...
Hard Reset Review and Steam Co...
Red Orchestra 2: Heroes of Sta...

Affiliations
& Friends

IMGA logo
Testseek Logo
HTML5 JS Dev Conference
 
Advertise | Submit News | Contact | Pages | Blogs | Downloads | Video | Privacy Policy | About Us | GDN Staff | GDN Review Scale
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS
 
 
|