Throughout the game you will stumble upon a variety of weapons, though you are limited to carrying only five or six at a time. Upgrades for magazine size will be scattered throughout each map as well as mounted gun parts for the survival mode. The weapons are varied enough, most of them being from past decades with a few from modern times. The only real complaint is the worthlessness of the shotgun. Such a weapon should be awesome, yet it takes more shots than it ought to at point blank against a dinosaur to take it down.
The real flavor of the game comes with the fortification sections. Every once in a while you’ll find yourself defending a small camp site from attacking Deinonychus (they look like Velociraptors from Jurassic Park, only Velociraptors were only three feet tall in real life), having to repair the window barricades while fending more incoming from other vulnerable openings.
This is the sort of budget title that would be good to see more often. A game that knows it can’t compete with big releases directly so just tries to go for a more simple fun factor. Jurassic: The Hunted has that, but not $40 worth of it. Which is a shame because the Survivor mode attached is actually a good time killer. It takes the fortification sections and has you fend dinosaurs off in waves. The one key aspect missing is co-op, however. There isn’t even an option for a second player locally, let alone online. If the studio had allowed at least one other person online to be able to join in, the Survivor mode would have been another great addition to the Horde mode from Gears of War 2 or Firefight from Halo 3: ODST.
As it is, the best value for a game like this is $20 maximum, though more roughly $10. Most people will get enough fun out of it from a weekend rental. This is, ultimately, one of those games that is fun enough that you wish it had a few more tweaks or improvements to make it worth the money, as you desperately want to justify it, but can’t because it is just not good enough to do so.