Rogue Warrior chooses to use a style of sensitivity where the longer you push the control stick, the faster you will turn. This means that, no matter what, your aim is either moving too quickly or too slowly. You can mess with the settings in the menu, but in the end it won’t help. The best bet is to use the cover system, which simply shrinks the targeting reticule when aiming instead of using the sights.
The cover system itself is a bit shoddy, only responding on certain surfaces while other seemingly fine walls won’t permit you to duck behind them. One side of an object may not even allow for cover while another side will, increasing the difficulty in finding a proper hiding spot.
It’s not like this causes the game to become too frustrating, however, as the game’s A.I. is beyond primitive. Feel free to toss a grenade at any time, foes won’t jump out of the way to safety. Sometimes they’ll randomly up and start charging right for you, but most of the time they just jump between forms of cover. Their choice in barricades frequently seems random, too, as they may fall back, run forward or run out just to leap back into the cover they had been occupying.
While the gameplay isn’t painfully terrible as to prevent anyone from having fun, it’s certainly not great. Especially since the game can’t be more than five hours long. Eight missions taking roughly twenty to forty minutes to complete results in an incredibly short title.
The multiplayer is just as barebones, with only deathmatch and team deathmatch game modes available. Though the maps are scant few, they are massive. The problem is that it is easy to get lost in them due to their size.
Even if you could find a full game with eight players you’d wind up lost upon one of your respawns. Weapons rotate everywhere but seem to be placed randomly. None of them are really special aside from the sniper rifle or grenade launcher, so there’s no loss. In the end you’ll likely find games with no more than four players, so in the end it’s not even worth the time.
The biggest highlight of this whole title is Mickey Rourke doing the voice of Dick Marcinko, the amusing yet foul-mouthed commentary and the musical soundtrack. The songs are excellent, the ending credit rap mix (NSFW) makes the Cole Train (also NSFW) seem like amateur work, and Mickey Rourke does an excellent job sounding like a pissed off Navy SEAL that’s getting too old for this sh!t.
Yet even that isn’t worth a sixty dollar price tag. In fact, I’m not even sure that would be worth twenty. Maybe ten, but certainly not sixty. At best give the game a rent, but this title is so low-budget and lacking in luster that there’s no justification spending cash on it.