[GDN] Does this mean that the experience for each player will be completely unique and no two sessions the same?
Variety in Bezier is created in several ways. The

most direct one is the player level which is independent of the current session - as you level-up you are awarded upgrade points you can use to improve your craft. So when you return to a zone at a different level you will encounter new kinds of enemies, existing ones behave differently and provide more of a challenge. Overall there are over 100 different enemy types, 10 ship upgrades and 9 special weapons. These are spread over the 9 zones and 18 player levels. When you complete Bezier for the first time you will have seen roughly 20% of the game.
[GDN] You have mentioned that you felt Asteroids was bleak due to a review stating that it means "we’re all insignificant and we’ll all die eventually". How is Bezier representing that bleakness, is there truly no hope of survival?
From the story. The main character, tired and weary of life inside the computer, begins this escape on his 100th birthday. He finds himself struggling over his fate and the fragile nature of his digital existence. In contrast to this is his deep feeling of dread which comes from the ’immortality’ of being digital. If you can’t die then how can you reach heaven? and if you do pass away can God even see you without a physical form? Of course, you could see the story as ultimately optimistic because it shows a future for us beyond our current physical state.
[GDN] How many people are working on the title with you? How many are on
the team at Little Fifteen (not 15 we’re assuming)?
I am designer, programmer, composer and artist. Other people have been involved along the way, with music production and voice acting. I also have a few people who help out testing new features.
[GDN] In regards to visual style, what sorts of games helped to shape the look of Bezier?
None. I didn’t want Bezier to look like anything that came before.
[GDN] Finally, when you’re not hard at work on Bezier, what games are you playing?
At the moment, I’m working through Braid & World of Goo. Both are excellent.
GDN would like to thank Philip Bak for taking time out of his programming, composing and drawing to give us this quick insight into what sounds like it will truly be a unique shooter gaming experience. We look forward to further updates along the way and of course the release of the game and we wish him success.