Regardless of whether you’re playing singleplayer or multiplayer, Worms 2 gives you more to do than the original game did. A decent tutorial is available, as is the option to set up a quick match against an AI-controlled team, but there’s also a 30+ mission campaign. The tutorial and campaign are important; not only do they teach you how to play and give you interesting skill-building exercises, but they’re how you unlock new weapons and terrain types, along with accessories to make your Worms look more distinct; football helmets and cowboy hats and so on are all available. Online play supports voice chat and up to four players depending on the mode, and it works out fine fairly often.
Unfortunately, it’s very easy to crash this game. I have found that joining Forts mode matches online will occasionally cause a showstopping bug, and even something as simple as chosing unlockable landscapes does it about half the time. I suppose these can both be worked around, but they happen from things many players will intuitively do and being having to randomly risk a system hard-lock just to play certain modes isn’t acceptable. And I’m hardly the only one with these problems; a look around various message boards will show other people having the same system crashes I did.
This leaves me in the unfortunate position of having to issue a negative review to a game I was very eager to play, but the bugs are too severe to ignore. Compared side by side when they work correctly, Worms 2: Armageddon is generally better than the other Worms game on Xbox Live Arcade. It’s genuinely fun when it works right, but the problem is that phrase; ’when it works right.’ With that in mind, I can’t recommend you spend your 800 Microsoft Points/$10 on this game just yet. You should wait until they patch it, at which point it will become a great value for your money. But at this immediate moment, I’d hold off from purchasing it.