Your greatest asset to see you through your quest is found in the game’s Wild Cards. Randomly appearing and being able to be played at any time, these wild cards offer numerous benefits. Including 3x, 5x and 7x multipliers, Show Stock (making the Stock cards translucent), Add a pile (adding extra stock piles), No A-K wrap (removing the wrap from King to one and vice versa), cancel wild cards (canceling any special rules that maybe in effect) a plain wild card and many more interesting effects.
Multipliers is a particularly unique feature and plays an important role in the Quest. Each card in a multiplier value with points awarded equal to that value, cards played in a consecutive run raise the value of the card and the same is true of cards in the same suit played successively. Unused cards, as well as Wild Cards also increase the multiplier.
This is not just a card game however, it also incorporates a miniature version of Jewel Quest. As each card is played , a jewel I dropped onto a board in the lower right corner, each matching the suit of the card that is played. Extra jewels are added for sequential plays and matched suits. When three or more jewels of the same type are matched horizontally or vertically, the spaces behind them turn gold adding to your total points.