When a spell is cast there is a small cinematic which adds fun to the battle and gives you an idea of what the spell does to the enemy although at the beginning this is a nice idea after a while when you just want to get on with getting items for your quests it can make the fighting last slightly too long and this did get annoying after a while. Especially if your not the kind of gamer who will sit in front of a game for too long or just want to get to the next level as quickly as possible. After battles you regain your mana and health by finding the red and blue wisps that float around all areas of the game or you can play the mini-games to restore your mana in a more fun way.
The graphics are pretty cool and there is no lack of thought gone into every aspect from moving you character around to the imps you use within your spells each having its own particular charisma. The buildings do have a lot of detail in them and the movement of your character around the areas is very smooth. You do get the occasional computer sentry walking around the areas but the actual quest givers tend to stay in the same place without even a set course for them to walk in. Understandably to make it easier for people to find the quest givers though it would give the game just that little extra depth. For what the game is and for who the game is aimed at the graphics didn’t disappoint me in the slightest.
Musically it was a tad annoying after a while but only with the area music. The sound effects where very nice and added depth to the battles and movement of your character. Each character speaks when they need to and getting a response from vendors was always a good thing although when receiving quests there was no vocal confirmation that you had picked up the quest or completed it successfully. I felt I had to keep referring to my quest book to find out what I had done and what I had left to do. It wasn’t all bad as the sound did offer that tiny extra element of fun to engagement with the game