Overall I enjoyed the campaign, while the story did not seem as deep as the one in the first DOW, it was enough to keep me interested and wanting to see what happened next. I also felt that how you acquired new squads (especially the mighty Dreadnought) worked very well with the storyline. As I worked through the campaign I found myself getting attached to my squads much like when I read a good book. Unlike in a traditional
RTS where you generally rebuild your units with each new map, in DOW II you allowed to pick and choose four of the squads you have acquired to each mission. While I generally favoured the same four squads, at times I did find value in swapping out certain squads. This squad management mixed with how you advance the squads themselves as they level, and the gear they have, can really change the strategies you use later in the campaign, as well as in replaying campaigns.
However, once you step out of the campaign DOW II becomes somewhat disappointing.
First off a lot of players are very disappointed with the army choices, as with DOW you eventually are able to field 9 different armies. With DOW II you again only have four to choose from. I really don’t have an issue with this as DOW originally only had 4 army choices as well, and it was only with the numerous add-ons that additional army types (races) became available. I am sure with additional releases more armies will be added.