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Generation: Gamerz LEGOs + Star Wars: How Could It Go Wrong? (Review)
Posted by Thomas CigDangle Balistreri,
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{tag [Review]} {tag [PC]}

Welcome to another GG Dueling Review. This time around, SuperGuido and CigDangle review the new Lego Star Wars II demo. Both guys have always been big Star Wars fans, so this should be interesting.
SuperGuido: Let me just say that I have had LEGOS for most of my life. I saw the original Star Wars 13 times in the first run and the other 2 films 11 times each in their first run. While the concept of this game is extremely cool in an uber-geeky way, the execution is...lacking. The graphics are what one would expect from any LEGO game. The characters and humor are obviously typical Lucasarts. And I enjoyed it all. | CigDangle: My young life was about 3 things: LEGOs, Star Wars and Video Games. Until the arrival of my first computer, I split my free time between my Atari 2600 and my vast LEGOs collection. And although I didn’t jump on the first game, the thought of the original trilogy played out with LEGOs at my command, excited me like the first time I saw the commercial for The Empire Strikes Back. |

Except, the damn camera that has this crappy free floating, uncontrollable tendency to not be where you can see what the hell is going on at times. And what's with having to push the other character that you're tied to around the screen? I mean come on! Chewbacca can rip the arms of Stormtroopers, why can't he just pick Han up and carry him to where they need to go? Don't get me wrong, the game is enjoyable, but it's lacking in some respects. In the demo the mouse is disabled which means in a fire fight you need to use the arrow keys to run around. Sure when you shoot it sort of auto aims for you but it's still annoying as all hell. Overall the game is fun. I mean building an AT-ST out of LEGOs and then rampaging around Mos Eisley is cool! But after playing for some time, my hand began to hurt from trying to use the arrow keys. Did I just give something away? No worries, you would have found it sooner or later. | Graphically, the game is great. It looks like LEGOs should, but I do have one concern. When I played with LEGOs as a child, the buildings were always made of LEGOs…not dirt. So when I began the demo on Tattooine, I was surprised to see that no buildings were made of the tiny plastic bricks. Okay, so maybe I’m just picky. The game as a whole was fun, but I think I may be a bit beyond their target audience at my age. My daughter would have undoubtedly enjoyed this game more than I did, but it was fun. The on-screen hints in the demo were quite helpful, and offered me some direction when needed. It was fun to shoot a Stormtrooper, and watching his LEGO body fall apart and disappear, but nothing beat the sense of accomplishment felt when stomping around in the AT-ST you just built from LEGO parts lying about. It was great, and really, the feel while piloting the walker was more “realistic” then similar experiences I |
{youtube}yYYvMXzYi2s{/youtube} The demo takes you through what amounts to three levels of gameplay (from Luke and Obi-Wan arriving at Mos Eisely to fighting to get the Falcon out of the spaceport). It gives you a good feel of what the whole game will be like and of course it's LEGOS and Star Wars. But I think the controls and camera ruin what could have been a great game. At $30 for the PC and $40 for PS2 and GameCube I don't know if I could justify spending the cash on it. I mean why start it half-way through a film and then probably end it somewhere before the film ends? And why the $10 price difference between PC and console? Did it take that much extra work to include game controller support? Feh. In the end I just felt irritated with the camera and the other things I mentioned. Have I come to expect so much that a simple game like this even fails to make me happy? Maybe if they had gotten it right I wouldn't be so irritated with it. To top it all off, when I went to uninstall it, it didn’t want to. Oh, it said it did, but it didn’t. | had playing Star Wars: Battlefield. The game wasn’t all fun & games though. The controls, as usual for a demo sucked. Changing them was apparently an option, but I was unable to get them to stick. This game was never meant to be played on a keyboard: this much is obvious. Once I connected my Xbox 360 Controller for Windows, it was much easier to play, although the default button configuration was a bit awkward. After a few minutes though, it felt pretty natural. This games major problem was the camera. It was absolutely ridiculous. First of all, there is no excuse for a game at this point in the video game evolutionary timeline to not have a controllable camera. Its simply inexcusable. This camera ultimately ended the game. I inadvertently added a second player who took control of Han Solo, while I played Chewbacca. When I “dropped” the second player from the menu, and came back, I was pointed at the ceiling in the Mos Eisly Cantina, and since one cannot control the camera, I couldn’t see what I was doing. I just don’t think the game will have all these problems changed by “Gold Time”, but if they do, I’d be happy to look at it again. | | Score: 80% | Score: 75% |
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