The ISA and Hellghast are at it again. The question is, was it necessary and is it better than the last round? Let’s take a walk through the Killzone and hopefully survive to see the other side. Right from the get go, things don’t look great.
The opening cut scenes are gritty and over-texturized. The faces of people look like they were all beat to a pump and are mottled like they were beat with ugly sticks. But this has never been a strong suit of the franchise. Textures have always appeared mottled and at times, bland. I did score Killzone 2 rather high in graphics and they seem to be better than they are in Killzone 3. Although, explosions certainly look better, it seems the only area of graphics that actually do look better than the previous version. In fact, faces are worse along with environments. Sure the cut scenes are nice otherwise, but the game isn’t about cut scenes.

From a story perspective, things have moved forward in the universe and Scollar Visari has been killed by ISA forces, though that was not the intention. A new struggle for power is taking place in the upper echelon of the Helghast and this means more problems for you and the ISA. You, again, take on the role of Sevchenko, with always nearby partner Rico Vasquez you two seem to find more trouble than any military personnel should and you never manage to get a court martial, even though it is threatened several times in the opening gameplay. In fact, the opening gameplay almost feels like more cut scene than action and there are several scenes that I think would have been great gameplay. Of course, they’re not playable which is sort of lame.
They have new weapons and massive numbers and they want you dead. That means you are going to have to fight to the best of your abilities, and have a hell of a lot of luck on your side from time to time.
Of course you get a couple new toys to play with during the course of the game including some heavy artillery and a jetpack with attached heavy machine gun, exoskeletons, etc. You only get to use them in sort of set piece levels so it’s not as cool as it sounds.