Future Wars, from Radon Labs and Headup Games, is more like a trip to the past when the giants ruling the land were turn-based, strategy was scarce and there was
no resource collecting. It reminds me of some other older titles like Advance Wars, only not as advanced. That’s not to say it’s not an interesting title, just not an innovative one.
The goal of the game is to of course overpower your enemy and either wipe out their troops or take control of their HQ. Along the way you can take control of cities which will generate revenue and factories which will generate units. By leveraging the power of your available units and the terrain you need to outwit your opponent and complete the goals assigned.
There are some gaping holes in the game. For example, there’s no online play. Well, there’s play-by-mail but that’s it. There’s also a local game that can be played in player vs. AI, hotseat (for multiple local players) and AI vs AI. Why you would need that last I’m not exactly sure unless you wanted to watch them duke it out to get some strategy tips.
Even the achievements in the game are extremely limited. Reach some non-specific goals and you’ll get medals. Get all three medals and you get a piece of concept art. Weak, I know.