Advertise on the GDN Network
 
Tabletop Gaming gear PC Gaming News Xbox 360 News PS3 News PS2 News PSP News Wii News DS News Mobile Gaming News iPhone Gaming News
 
 
 
GDN Home
News Archives
Submit Article
GDN Newsletter
GDN Media Kit
Interviews
Reviews
Previews
Screenshots
GDN TV
Patches/Updates
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Christophor Rick
The Art of the Press Re...
The Art of the Game Pre...


RAGE Co-op Wasteland Legends: Water Service
DEVASTATION Event Phoenix - October 6-9 2011
TERA GamesCom 2011 Dungeon Run
SkyDrift Launch Trailer
RollerCoaster Tycoon 3D Teaser
The King of Fighters XIII - Ash Crimson
Marvel Super Hero Squad Online Villainville!
Aliens: Infestation Launch
Rise of Nightmares Kinect Controls
Guardian Heroes Announce
Index » Articles Send this page to a friend

Bioshock 2 Developer Q&A - Part 4

Posted by Chris Cesarano,
  BioShock 2: Sea of Dreams
  Articles | FAQ's & Guides | Achievements | Files | Screenshots | Videos | Cheats | Boards |
Amazon Buy Now | GameStop Buy Now | Online Buy Now | UK Buy Now |

A lot of short answers in this section as things were wrapping up.

What was the biggest challenge in Bioshock 2?

The original never sold overseas. Had to build a theme from scratch, small group from Irrational returned. Giving everyone an idea of what it meant and then keeping them up to their expectations. Lots of reverance, leads to lots of second guessing. Getting through that so 2K Marin could own it without abandoning the original.

Was it difficult to change the story without losing the spirit?

Yes. Adding new history to that canon was a challenge, taking seriously, writing team had to be VERY familiar so no contradictions, adding mystery to a city that many thought was just one story.

Does the PS3 create issues in development?

Would take a long time to answer, but it is tough to develop for 3 simultaneous platforms. Have to compromise strengths and weaknesses, but want the experience to be identical. No one should be rewarded or punished for owning a certain plaftorm.

Bioshock 2 was delayed. What improvemetns were implemented?

Few games get delayed to add stuff. For us, it was focused on balance, polish and taking a long look at the first two hours of the game so it was smooth for new and old players. Get in user testing and polish.

Multi did a lot of polish with a lot of time, added about four game modes.

 Do any other authors act as clear influences in Bioshock 2?

Obvious influence of Orwell. Dangers of an all consuming state get articulated. Other influences are non-fiction. Dawkins and evolutionary theorists, Marx, David Pierce. Blend of fiction and non.

What made you keep a system where bosses are fought their health doesn’t regenerate.

Did NOT keep the system. Works differently on different difficulties, but Little Sisters can heal Big Daddies back up on Medium and Hard at quick rates. Jumping back in, they’ll be back at original strength. Helps for planning to keep them challenging.

 Will the PS3 version have exclusive features?

Really our goal to offer the same experience across all platforms. No real exclusives between each.

 Anything learned from B2 that wasn’t possible in the first?

Done a lot environmentally, such as the outside. Participation in the economy and ecology. Wanted it to feel like a return, improvements to shader and rendering tech, underwater fogging work a lot better. Done new things, developed tech to allow it.

 


Rating: 0.0, votes: 0
Comments
Gamers Daily News comments powered by Disqus



 
 
Search the site:

Star Trek Online Going Free to Play This Year
The Sirius Singularity Found in Pirate Gal...
La Tale Expanding to the Sky Kingdom
DEVASTATION Teams with Phoenix Children`s ...
Neymar Makes US PES 2012 Cover with Ronaldo
Worms Ultimate Mayhem Pre-Orders on Steam
Aethereus Demo and Gameplay Trailers Show ...
F1 2011 Developer Diary Unveils Co-op Cham...
Mindemia Releases First Hostile Sector Gam...
Rockstar Says Max Payne 3 to be Ready in M...
My Favourite Game: Link`s Awak...
Bodycount Review (Xbox 360)
Serious Sam: Double D Review a...
Ms. Splosion Man Pinball FX 2 ...
Rock of Ages Review (Xbox LIVE)
Level Up: The Guide to Great V...
No Time to Explain Review (Win...
Shin Megami Tensei: Devil Surv...
Fruit Ninja Kinect (Xbox 360 K...
Save Yammi Review (iOS)

Affiliations
& Friends

IMGA logo
Testseek Logo
HTML5 JS Dev Conference
 
Advertise | Submit News | Contact | Pages | Blogs | Downloads | Video | Privacy Policy | About Us | GDN Staff | GDN Review Scale
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS
 
 
|