Advertise on the GDN Network
 
 
 
 
GDN Home
News Archives
Members List
Submit Article
GDN Newsletter
GDN Media Kit
Interviews
Reviews
Previews
Screenshots
GDN TV
Patches/Updates
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Eipix
iPhone game Golman musi...
The great dilemma...
Wolfire Games
Bands and Orchestras...
Triangle Mesh Voxelizat...
Christophor Rick
The Art of the Press Re...
The Art of the Game Pre...
Shane Dickson
Off to a Good Start...




Vanquish - Weapons
Shogun 2 Total War Assassination
NVIDIA GTC 2010 Demo 3D heart
Need for Speed Hot Pursuit The Sizzle
NVIDIA GTC 2010 Demo - 3Ds Max
Medal of Honor Monday Night Football
Medal of Honor Part 6
NVIDIA GTC 2010 Endless City
NVIDIA GTC Tesselation Demo 2010
NVIDIA GTC HAWX 2 Demo
Index » Articles Send this page to a friend
Bioshock 2 Developer Q&A - Part 3


Posted by Chris Cesarano, 244 days ago
  BioShock 2: Sea of Dreams
  Articles | FAQ's & Guides | Achievements | Files | Screenshots | Videos | Cheats | Boards |
Amazon Buy Now | GameStop Buy Now | Online Buy Now | UK Buy Now |

Overview:

Bioshock 2 takes place 10 years after the first. Players will take control of a prototype Big Daddy, Project Delta. You awake ten years after losing the Little Sister you were supposed to protect. Altruist has taken over. The multiplayer component is a prequel between 1959 and 1960 between the citizens of Rapture. Grow character through combat in the classic Bioshock play, but in a war torn Rapture.

 

Will photography make a return with new elements?

Makes a return, hacking and photography integrated into combat, more of a video camera. Tag a splicer, you are graded for a short period of time. 30-40 secs to combat the Splicer, rated on an F-A scale. Unlock upgrades, different perks, new tonics, etc. Will encourage players to experiment with the tool set. Not to create a side system, but integrate.

What was the thought process behind telling the fallen Rapture in multiplayer instead of a full prequel?

An honest prequel to Bioshock in single player would be a very, very different game and sacrifice a lot of what made 1 work. There would never be a game that takes place earlier, but it speaks directly to values. Multiplayer being 1959 and 1960 is the civil war that tore it apart, and feels very strongly that translating those events into multiplayer is extremely honest. The self-interest, competition over ADAM without losing narrative integration was compelling.

Players can take the role of a Big Daddy in multiplayer. How is it achieved?

The Big Daddy is a pick-up that randomly spawns, and when you walk in you can be a Big Daddy. There’s competition to capture a sister, and a random player is chosen to defend her. You are a tank with a giant gun and proximity mines, but you don’t regen health and are a big target.

How did you keep multiplayer balanced?

Stretched the balancing out for a long time, brought focus groups in, watched them play, interviewed them, and identified key areas to figure out what worked and was fun.

What multiplayer modes are included for play?

Civil War is team deathmatch, capture the sister is like CTF

What challenges were involved?

Just bringing in multiplayer and networking code into a single player engine, making sure it was fun, fluid, acceptable and balanced without sacrificing look or feel of Bioshock universe. Headshots have masks fly off, and keep a Bioshock feel.

Biggest challenge: Keeping the single player as good or the multiplayer?

Single player uses a similar direction, painting words on the walls, player has more attention to spare. Players aren’t as exposed in multi. Getting a sense of the story in multi is through multiple matches, unlocking diaries and such the more you play. Trying to compare 1:1 is Apples and Oranges.

 


Rating: 0.0, votes: 0

Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.
 
 
  Follow GDN at:

Search the site:

1
Amy Names her Top Five Fema...
Views:
56508
2
Exclusive Mount & Blade Mul...
Views:
56021
3
Dragon Ball Z: Burst Limit ...
Views:
38440
4
Interview: Max Stolberg Dra...
Views:
37433
5
Why Grand Theft Auto Was Be...
Views:
27554
UFC Undisputed 2010 Review (PSP)
GabCab Review (PC)
Comic Jumper Review (XBLA)
Front Mission Evolved Review (...
Panda Craze Review (PS Mini)
Zalman Z7 Plus Review (Hardwar...
Serious Sam HD: The Second Enc...
Vindictus Preview
SEGA Mega Drive Classic Collec...
Dead Rising 2 Review (Xbox 360...
 
 
Advertise | Submit News | Contact | Pages | Blogs | Forums | Downloads | Video | Privacy Policy | About Us | GDN Staff | GDN Review Scale
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS