I love brick busters from Breakout to Arkanoid I�ve played �em all. I also love Hyperballoid HD and I�ll get the one tiny problem out of the way straight off. 
The game screen is TINY. If you have got a 60 inch TV it won�t be a problem. Hell even a 46 inch would do just fine. However, if you�re like me and have just a plain old 4:3 20-something inch (maybe 32?) the whole damned screen is blindingly small, especially when the ball splits into 9 smaller balls and they�re all miniscule. The scores are unreadable, the interface might as well not even exist. What this game needs is a menu option for "SD" as in standard definition or smaller game levels or no sidebar interface
But still, I�ve played 90 levels of it already and will continue to play more because it is truly a super-fancy brick buster of supreme magnitude. I have already finished the Ancient world mode and moved
on to the other series of levels. The difference? Just the theme of the boards and music, everything else is the same.
Yes, even though the graphics are tiny on my standard-sized television, the game is fun and looks good. I�m probably missing out on all sorts of cool things that are just too small to see on it, but that�s life. We can�t all have TVs as wide as we are tall.
The music is fairly fitting and eventually you will probably block it out as it�s fairly non-intrusive. Though I wonder what makes game developers believe that all sci-fi themed titles must have a throbbing electronic beat as the Worlds version does here. Honestly, will that be the only music when Humanity heads into space? Not that I�m complaining as I don�t really mind it all that much, it�s just a thought.
The game play is fairly straight forward. Destroy the bricks with the ball while keeping it from escaping the playing field. Along the way avoid the red debuffs and catch the green ones.
Snag the falling crystals and that�s about it. It�s about 100 levels of this as you might imagine and I can sit down and play through 20 in a night since each level ranges from 1 to 10 minutes depending on how many bits and bobs there are, how much they move and how careful I am (not very) when playing.
The game has ample variation in both level design and in weapons that you can use. My personal favorite is the �ball aimer� where you get a cross-hair that you can move with the right stick and the balls are all attracted to wherever you place it. Very handy for clearing away specific blocks that you need to get rid of for one reason or another.
Considering it�s about 4 Euro on PSN, it�s a good long gameplay for the money. If you�ve got a large television and like the challenge of brick busting for hours then you�re on the right track here. I wish they could have incorporated some other minor things like leaderboards for scores and time and maybe some multiplayer options, but again, it�s 4 Euro so I shouldn�t be complaining. It just means they�ve got room to expand in a sequel.