I’ve been playing Raycatcher off and on for some time now trying to get enough of the game in to do the review. The problem is that it’s using the Torque system and it seems that my Athlon 64 is not powerful enough to play the game properly. Odd since they state that the system specs are 2.0Ghz with 1GB of RAM and a 3D Card (all of which I have).
So let’s look at the game aside from the technical problems I have been having. In Raycatcher you work to capture particles flying in from the edge of the screen in order to light up the particles in the nucleus. You have to catch the same color particle with the same color in the nucleus. It’s very similar to another game (Crystal Crush) I reviewed on XBLA but it didn’t try to put me to sleep.
The whole point of Raycatcher was that it was supposed to use your own music in the game. This to me meant that there would be some sort of sync between gameplay and the music, there is in fact, none. Additionally I can’t see why there are technical problems as the graphics in the game aren’t so spectacular that they should require so much processing. In full screen there was sufficient lag as to make the game unplayable while in windowed mode the lag was minimal and only caused me problems on more difficult levels.