Bailout, designed by DoeDoe, has you solving the country’s financial crisis by leading dollar bills from Uncle Sam’s mouth to a bank – if only it were that easy in real life. A lot of the core gameplay elements are very simplistic and have been seen before, but does Bailout bring anything new to its platforming gameplay? In short, not really.
Bailout seems to become the very definition of a standard platformer. You have certain tools to assist you in your task, and you’ll have to manage your time and your resources very carefully if you are to reserve the country of the its massive financial debt. And trust me, the game will do its best to keep you on your feet. You won’t be able to pause the game for anything other than to take a quick breather, and, in some of the levels, it appears as if some of the bills go rogue and follow a different pathway than the other bills for no apparent reason other than to be different. The bummer for Bailout is that the center part of any successful platformer is its gameplay, and Bailout just flat out isn’t that much fun to play. You’ve seen everything the game has to offer before, and the production values of Bailout are obviously apparent in the games simple graphics and sound design.
Bailout is the type of app that you download from the free app section, and, as you might expect, is something you would stop playing after completing the first couple of levels. For some reason though, Bailout isn’t free and it must compete with a very deep app library. Even for $1.99 I can’t recommend this just for the fact of better paid apps out there and even free apps for that matter.