Game stores these days are known for allowing gamers to pre-order videogames. These “down payments” are rewarded, sometimes, with special items,
known as Pre-Order Bonuses. Most of these items are T-shirts, collectibles, companions to the game (art books and journals of characters), or even accessories for the system itself, like system face plates, DS cleaning cloths, or PSP key fobs. Sometimes, however, the item is in-game content. This may include a special quest, weapon, item, mount, or vehicle.
These in-game items create some controversy sometimes when they are given out. Some of them will skew gameplay to reward major advantages for certain players and not others, thus discouraging some players from even trying to play and making the game feel biased towards the consumer who got to put down five dollars before the game came out. On the other hand, some of these items are purely aesthetic. A war rages on and, as with any other situation, gamers take sides on this issue.
Andrew Reiner, Executive Editor of GameInformer, believes there are two sides to this story. “On one hand, people love free stuff. The idea of getting a bonus item, even if it is as insignificant as a rainbow theme set for all weapons in the game, seems to drive people to pre-order.” Andrew continued, “On the other hand, I’ve always been of the mind that all content in a game should be available in a game. You shouldn’t have to jump through hoops to get it.” He went on to explain his thoughts on equal rights of all players playing a certain game. “What if I lived on an island with no Gamestop or mail service and I had to paddle my boat to a Wal-Mart (to buy games)? But, all of my Xbox Live friends shop at Gamestop. I’m boned! They’ll enjoy double XP or quicker kills. I have to wait two months (to have the ability unlocked). That sucks.“