Ceska Verze
Halo Wars is the highly anticipated next step for the Halo franchise. But Halo Wars takes a step away from first-person shooting and into real-time strategy. It’s a watered down, some might say dumbed down, version of an RTS due to the limitations of the gamepad on the Xbox 360.

Tom Clancy’s EndWar has a cool voice-controlled interface, Starcraft 2 has great graphics...what’s Halo Wars got? A big name to live up to and big shoes to fill. Unfortunately, for gamers, it doesn’t do either. It also hasn’t got either of the things those other two titles have. What it does have is some decent, albeit limited and perhaps two-dimensional gameplay.
There is no real gathering of resources or micro-managing of assets in Halo Wars. While some might call those things tedious, others will beleaguer the fact that they are staples of the genre. I think that there is a well-struck balance in Halo Wars on this account. There is no resource gathering per se, but you still need to receive resources which means you need to allocate a certain amount of your area to that end. I think walking through base construction will help you understand what I mean.