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Shattered Suns To Release in Q1 of 2008
Posted by Wade "TNT" Hinkle, 08/31/2007
  Shattered Suns
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Clear Crown Studios today announced that the official release date for Shattered Suns, a science fiction real-time strategy (RTS) game for PCs, has been moved from October 2007 to the first quarter of 2008 to allow the company time to add many new features to the game. The company had already planned for its October release to include large-scale, three-dimensional battles among fleets of player-designed space ships and stations in a struggle to control territory around orbiting planets and moons. With the announcement of a new release date, Clear Crown Studios has now added a slew of new features now under development.

Among the new features to be added, over forty new weapons will include a wide range of payloads from simple explosive warheads to jamming devices that stop enemy ships from functioning properly to viruses that take control of enemy ships or even initiate their self-destruct sequences. Weapon payloads will target enemy ships and stations using a variety of new delivery systems such as pulse generators, missiles, direct-attack bots and "autoemitters." Over a dozen new defenses will be added to offer players protection against enemy units armed with the new weapons.

Other new features to be added to the game will focus on deepening the economic challenges in the game. Most notably, players will create elaborate trade networks and supply lines between planets, moons and space stations using new transport ship features.

The game’s space ships and space stations will also be given a wider variety of shapes and styles. "One of the most popular features in the game is the ability to customize your ships and stations," according to Sean Estipona, Art Director for Clear Crown Studios. "I plan to bring that feature to life even more by giving each custom ship and station a truly unique look and feel."

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