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Pathfinder Campaign Setting: Isles of the Shackles Available Now

Every island in the region of the Shackles has a tale to tell, and some of them are deadlier than others.Isles of the Shackles

More than just a smugglerís paradise with its thousands of hidden inlets and bays, the Pathfinder Campaign Setting: Isles of the Shackles has details about points beyond well-known cities like Port Peril, Quent, and Drenchport! Ruins of ancient civilizations, like the City of Bleeding Stones, and abandoned lairs of old threats like the Pit of Raugsmauda, are a few places that brave explorers and thrill-seekers might dare to venture to in the Shackles, but fortune and glory come at a high price. For every abandoned lair, there are three that are protected by creatures foul and fierce, like the tombs of Vhunsaub, whose doors have yet to be opened, and the magic-dead area known as The Field of Bones and Black Glass.

The faces of the Isles of the Shackles are among the most colorful youíll ever meet—if you even see them coming! The orange-and-blue sails of notorious pirate lord Kerdak Bonefistís Filthy Lucre are not what you want to sight in your spyglass, nor do you wish to face the wrath of the druid lord known only as Master of the Gales! Cultists of every kind can be found in every port, whether they follow the new cult of the Deluged God or darker spirits originating from deep within the Mwangi Expanse. But the aquatic monstrosities that ply the straits and bays of the Shackles brings a stab of fear into even the most indomitable sailorís heart. Coral golems can rend a shipís hull, the bloodthirsty kuru will eat you before parleying with you, and the three-headed abominations known as luscas will happily tear a ship apart and consume everything aboard. Threats in the Shackles donít just come from the sea, though& mdash;they can also come from the storm-shrouded skies!


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