Boasting some massive 32 player battles, five different types of game modes, and nine
different maps, all of which feel incredibly balanced, Killzone 2 is a great time for any type of gamer. The great thing about Killzone’s multiplayer, however, is the way it incorporates all of these elements into one larger picture. Whenever you start a match, you play through all five game modes, if you have selected to play them all, back-to-back. There’s not even a “reset” where everyone goes back to their spawns. After one game mode ends another one starts immediately from wherever the player is standing. It keeps the variety of the game fresh and gives it almost a mini-game like feel. Maybe even more importantly, for Sony at least, Killzone’s multiplayer also features a very impressive community that could really only be found on titles that made use of Xbox Live. Full clan support is included, and the game’s online character progress is expertly crafted. You not
only earn weapons as your progress through the ranking system, but you will also go on to unlock certain character types such as a medic or riflemen.
All in all, Killzone 2 is a game, that in all of its technical bliss, really doesn’t feature an exciting campaign, but makes up for its lackluster single-player showing with some of the best multiplayer I’ve ever played in a game. Rivaling the likes of Call of Duty 4 and blowing Halo 3’s multiplayer away, Killzone 2 will have you playing it for months to come. My only advice, if you do plan on beating the single-player, do so before you play the incredibly addictive multiplayer.