One of Ubisoft Montreal’s most successful franchises is undoubtedly the Prince of Persia series. Its platforming shenanigans have kept players entertained since the days of the Apple II. While Ubisoft hasn’t always been the publisher, there is no denying that they have made the series into what it is today. In the newest game, Ubisoft has designed a completely new look and Prince for the game, but with so many resources being put toward the art style does the rest of the game suffer in comparison?
As I stated earlier, Prince of Persia features a new wildly entertaining art style. Feeling almost as if it were a cross between the cel-shaded graphics of The Legend of Zelda: Wind Waker, the vibrant colors of Okami, and the darker undertones of a game like Shadow of the Colossus. All in all, it’s a pretty impressive package that never really fails to impress graphically. Shadows are drawn to perfection, and the game’s two distinct environments feel incredibly detailed and unique. I particularly liked how well the game transitioned from a lush environment to a very dark and spooky one.
Like most games from this generation, Prince of Persia features some massive landscapes with some very lush environments and some very nice looking character models. Built around the art style, the new character models in Prince of Persia look distinctly familiar to past games but still feature the remodeled look. The only real complaint I could find graphically is that the game recycles some of the battle animations too much. I think the source of that is largely due to the game’s somewhat shoddy combat mechanics, but I will get to that a little later.