Advertise on the GDN Network
 
 
GDN Home
News Archives
Members List
Submit Article
GDN Newsletter
GDN Media Kit
Interviews
Reviews
Previews
Screenshots
GDN TV
Patches/Updates
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Eipix
iPhone game Golman musi...
The great dilemma...
Wolfire Games
Bands and Orchestras...
Triangle Mesh Voxelizat...
Christophor Rick
My Return to GDN...
iPhone Review: Inkvader...




Commander: Conquest of the Americas
Warhammer 40,000: Space Marine
Portal 2 Teaser
FIFA 11 -Goalie How-to X360
FIFA 11 -Goalie How-to PS3
The Sims Medieval
Portal 2 - Repulsion
Portal 2 - Faith Plate Video
Naruto Shippuden: Ultimate Ninja Storm 2
Need for Speed Hot Pursuit


GDN Proudly Hosted
on an HWS VPS

Index » Articles Send this page to a friend
BlazBlue Continuum Shift Review (Xbox 360)


Posted by Jim Cook, 38 days ago
  BlazBlue: Continuum Shift
  Articles | FAQ's & Guides | Achievements | Files | Screenshots | Videos | Cheats | Boards |
Amazon Buy Now | GameStop Buy Now | Online Buy Now | UK Buy Now |

When BlazBlue: Calamity Trigger was released it was hailed as the obvious successor to Guilty Gear, maintaining that series’ tradition for detailed character designs and a very in-depth engine. Unfortunately, what started as modest balance problems later became so severe that a major update was necessary. Yet instead of a balance patch, we’re getting a sequel in BlazBlue: Continuum Shift, and the result is quite good. $40 will net you a much improved version of the original game, with new characters joined by significant tweaks to the old cast and game rules, most of them for the better.

Like the game before it, Continuum Shift is a 2D fighting game built around an engine with several universal defensive options. Since each character the same strong defenses, most of their design is focused on how they deal damage and doing so in a variety of ways. Each character even has their own special gimmick, shown through a series of easily used ’Drive Attacks.’ Uses for Drives range from letting a character steal the opponent’s health to encasing them in ice for a short time, to more creative effects like magnetizing them so they’re pulled toward your other attacks. Yet Drives are only part of a character, and they all have a full assortment of other attacks to build combos with; mastering any one BlazBlue character will take time.

Keeping the theme of Calamity Trigger, this sequel has a great deal of single-player content. A lengthy story mode is offered for each character, as is a basic strategy mode called ’Legion’ where you recruit a team from the ranks of defeated (and progressively more difficult) AI foes. Tidbits like unlockable art and playful ’mini-shows’ are also present, ensuring that Continuum Shift will have some appeal beyond the hardcore competitive crowd. While the game goes out of its way to mock ’flowchart’ style players and beginners who have no interest at all in learning how to play, it also offers extensive tools to help you get better.

These tools range from Challenge modes that teach you complex combos, to tutorials that cover virtually everything; basic controls and fighting game concepts are discussed at length, and a passable tutorial for each character is also provided (though the tutorial assumes you’ll look up the character’s move list on your own). While none of these tutorials will turn you into a master player of fighting games in general, BlazBlue in particular, nor your character of choice, they are excellent building blocks to understand whatever aspect may elude you. As fighting games undergo a revival in recent years, tutorials like this will go a long way to bringing in new players.

Perhaps the most visible addition to this game is its cast of new characters, four in total: Lambda-11, Tsubaki, Hazama, and Mu-12 as an unlockable character. While this may pale numerically to Super Street Fighter IV’s roster additions, each character in Continuum Shift is very detailed and well designed. As they are one of the major features of this game, the next section of this review is devoted to them.

 Our Rating for BlazBlue Continuum Shift Review (Xbox 360)
8.5
Replay
Whether you’re here for the unlockable art and lengthy story mode, or in-depth play against friends, Continuum Shift has plenty to keep you coming back.
9.0
Graphics
Visually similar to the first game, the 2D sprites are very well drawn and animated, with each character having a distinct look.
9.5
Sound
A top-notch soundtrack plays during each fight, and both the English and Japanese voice acting are excellent. A few lines have been poorly re-recorded compared to the original game, however.
9.5
Gameplay
Excellent character designs and play-styles are joined by improved balance, and you’re almost certain to find at least one character you enjoy playing as.
9.0
Multiplayer
Improved balance and rule changes make the game more fun for head-to-head matches, though the online play seems to perform similarly to that of the original BlazBlue; it’s fairly connection-reliant but otherwise excellent.
9.5
Overall
A very well developed 2D fighter, Continuum Shift fixes or at least improves most of its predecessor’s flaws and is quite enjoyable.

Rating: 5.0, votes: 2

Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 
 
  Follow GDN at:

Search the site:

1
Exclusive Mount & Blade Mul...
Views:
55287
2
Amy Names her Top Five Fema...
Views:
53910
3
Dragon Ball Z: Burst Limit ...
Views:
37538
4
Interview: Max Stolberg Dra...
Views:
35877
5
Why Grand Theft Auto Was Be...
Views:
26823
Interview with Firesky Games -...
Puzzle Dimension Review (PC, S...
Gunnar Optiks E-sports N-QUERY...
Hands On with Microsoft Kinect
GamesCom 2010 - Part 11 - Raze...
Dead Rising 2: Case Zero Revi...
Interview: Razer on the Onza a...
GamesCom 2010 - Part 10 - Warh...
Lara Croft and the Guardian of...
Sam & Max Season 3 Episode 5: ...
 
Advertise | Submit News | Contact | Pages | Blogs | Forums | Downloads | Video | Privacy Policy | About Us | GDN Staff | GDN Review Scale
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS
 
Check our stats at: |
 
Backgammon