Pocket Devil from Eyedip,
lets you test your skills at torture by putting them to use on some small Pocket Devils. The only question I have though is, is this a game? There is no scoring, no level progression and seems to be no goal, all things that generally make something a game in the modern era.
Regardless let’s take a closer look at the fiery pit of devil despair shall we? In Pocket Devil, you start by dropping some devils onto your tiny torture island and then go to work. Now they don’t die until you want them to and you can decide how that happens. Putting it that way, it sounds sort of sick really. Like you need your ownsadistic pocket tool. Too bad you couldn’t import pictures of your boss, ex, etc.
You have a variety of things you can do to the poor devils including hanging them from a chain collar, pour gasoline on them, drop them onto the razor-sharp bones of a Zifeeshie (heh clever), behead or, if you’re feeling the slightest bit benevolent, send them off to heaven.
My only real question is, why? It’s not all that fulfilling really as they generally smile through much of it and you don’t even get to stuff a stick of dynamite anywhere.
As I said in the opening there is no score so that means there’s no goal, no point. There’s no automatic number of devils popping up that you have to torture in a set period of time. To be honest it’s actually missing the core essentials of what makes a game, a game.
That said, it looks cool and was mildly entertaining for about five minutes. Now I wouldn’t suggest you buy this because, well, it’s got no point. but if they make some big updates to it in the future and give it some goal-oriented gameplay, it might actually be something interesting. Maybe I just don’t have the proper mean streak in me to ’get’ this ’game’.
Further Screens:

