Stick-fu is another in a long line of stick man-based games.
This time around you’re fighting Zombies (the enemy du jour this year it seems) and going to endless levels of screen tapping redundancy.
Oh? Did I just slight the game? Yes, because it is extremely repetitive because it really is tap tap tap hold, tap tap tap tap tap tap, hold, tap tap tap...does this sound like the old Summer Games to anyone?
Now I did say that the game is cool. It is stick men doing Kung Fu and fighting zombies, so it must be cool, right? Well the thing that helps make it cool is the art style of the environments which lush and well drawn in stark contrast to the stick men themselves. The sound lean more towards the environment
side and are well suited to the title.
And yet, while the game looks like I just couldn’t play it for long periods of time, maybe 15 minutes tops. Perhaps it was the repetitive nature of the game play that turned me off a little. That’s not to say I wasn’t able to sit down and play through five levels at a time. It just got old very fast.
The problem with the fighting is that due to the two-dimensional nature of stick men (as we all know) they will tend to pile up like an old stack of newspapers. So then in a fighting game they are basically in the same place as you are and you can’t hit them. Plus there’s the whole thing where your guy will automatically turn around at times and then if you hit the special you are
facing the wrong way. On top of that, if an enemy is on the ground you can jump on them and beat them to a pulp, if you’re extremely lucky or precise and this totally seemed hit or miss.
No matter what the Stick Men do in general it’s cool and Stick-Fu is something you should at least try Grasshopper (pop culture reference #2 today). Actually the game is quite fun even if it is frantic and redundant from a gameplay standpoint. Some cooler weapons could have been included because a shotgun just doesn’t sound Kung-Fu to me. So get the Lite version, check it out, who knows, you might really like it.
Further Screenshots:


